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amazing 3: real 3d maze game [iPad]

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Puffin Design Inc.の生活/便利アプリ

「amazing 3: real 3d maze game」は、Puffin Design Inc.が配信する生活/便利アプリです。

ライフスタイル パズルゲーム シミュレーションゲーム

このアプリの話題とニュース

  • 新バージョン1.0.1が配信開始。新機能や改善アップデートがされています。


  • 2020年6月11日(木)にiPhoneとiPad両対応のユニバーサルアプリとしてリリース!


最新更新情報

version1.0.1が、2020年6月17日(水)にリリース

- Interior Bugs Fixed.

使い方や遊び方

Congratulations! You just found Real 3D labyrinths for your favorite mobile devices.



Now you can play vivid handmade wooden labyrinths on you iPhone/iPad just like play with a real one in your hands.



There are two ways to play with the game:
One way is using the accelerator of your device. So you can control the ball by simply tilt your device, just like you are holding a real handmade wooden labyrinth.
Another way is to control the maze by touch & drag on the screen with one finger. The labyrinth will tilt with you finger's move. In this way, you can still get normal gravity for the ball even when you're lying on the bed.



There are 4 different levels of labyrinth: Easy Level, Normal Level, Hard Level, and Challenging level. Each Level will includes totally different labyrinths for you to discover. Only the first labyrinth in the different levels is unlocked in the beginning. So you must solve the labyrinth before the time limitation to unlock the new one.



Current version contains labyrinths as below:
Easy Level: 24 labyrinths,
Normal Level: 12 labyrinths,
Hard Level: 6 labyrinths,
Challenging Level: 6 labyrinths
(more labyrinths will be added on a regular basis)



Please enjoy our 3th generation maze game, and have fun!



Useful Information:
In Greek mythology, the Labyrinth was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by the hero Theseus. Daedalus had so cunningly made the Labyrinth that he could barely escape it after he built it.
Although early Cretan coins occasionally exhibit branching (multicursal) patterns, the single-path (unicursal) seven-course "Classical" design without branching or dead ends became associated with the Labyrinth on coins as early as 430 BC, and similar non-branching patterns became widely used as visual representations of the Labyrinth – even though both logic and literary descriptions make it clear that the Minotaur was trapped in a complex branching maze.[4] Even as the designs became more elaborate, visual depictions of the mythological Labyrinth from Roman times until the Renaissance are almost invariably unicursal. Branching mazes were reintroduced only when hedge mazes became popular during the Renaissance.



In English, the term labyrinth is generally synonymous with maze. As a result of the long history of unicursal representation of the mythological Labyrinth, however, many contemporary scholars and enthusiasts observe a distinction between the two. In this specialized usage maze refers to a complex branching multicursal puzzle with choices of path and direction, while a unicursal labyrinth has only a single path to the center. A labyrinth in this sense has an unambiguous route to the center and back and presents no navigational challenge.



Unicursal labyrinths appeared as designs on pottery or basketry, as body art, and in etchings on walls of caves or churches. The Romans created many primarily decorative unicursal designs on walls and floors in tile or mosaic. Many labyrinths set in floors or on the ground are large enough that the path can be walked. Unicursal patterns have been used historically both in group ritual and for private meditation, and are increasingly found for therapeutic use in hospitals and hospices.



Labyrinth is a word of pre-Greek origin, which the Greeks associated with the palace of Knossos in Crete, excavated by Arthur Evans early in the 20th century. The word appears in a Linear B inscription as da-pu-ri-to. As early as 1892 Maximilian Mayer suggested that labyrinthos might derive from labrys, a Lydian word for "double-bladed axe". Evans suggested that the palace at Knossos was the original labyrinth, and since the double axe motif appears in the palace ruins, he asserted that labyrinth could be understood to mean "the house of the double axe".

最新ストアランキングと月間ランキング推移

amazing 3: real 3d maze gameのiPadアプリランキングや、利用者のリアルな声や国内や海外のSNSやインターネットでの人気状況を分析しています。

基本情報

仕様・スペック

対応OS
10.0 以降
容量
171 M
推奨年齢
全年齢
アプリ内課金
あり
更新日
2020/06/17

リリース日
2020/06/11

集客動向・アクティブユーザー分析

オーガニック流入

 

アクティブ率

 

※この結果はamazing 3: real 3d maze gameのユーザー解析データに基づいています。

アプリ内課金の売れ筋ランキング

  • 1位: Load 110000 coins. (11000円)

  • 2位: 25000 coins (3000円)

  • 3位: Load 12000 coins (1500円)

  • 4位: Load 53000 coins. (6000円)

  • 5位: Load 5500 Coins (700円)

  • 6位: Load 1000 coins (100円)

  • 7位: Unlock Hard and Super Category (400円)

  • 8位: No Banner and Interstitial Ads (300円)

  • 9位: Premium Package (600円)

利用者の属性・世代

アプリ解析デモグラフィックデータ(男女年代比率52%)

あると思いますっ!

デモグラフィックデータを元にユーザー層の性別や年齢分布などを考慮して推定しています。

ネット話題指数

開発会社の配信タイトル

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